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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description></description><title>Make Games, Not Love!</title><generator>Tumblr (3.0; @mgnl)</generator><link>http://www.makegamesnotlove.com/</link><item><title>PhoneGap</title><description>&lt;a href="http://phonegap.com/"&gt;PhoneGap&lt;/a&gt;: &lt;blockquote&gt;PhoneGap is an open source development tool for building fast, easy mobile apps with JavaScript.  If you’re a web developer who wants to build mobile applications in HTML and JavaScript while still taking advantage of the core features in the iPhone, Android and Blackberry SDKs, PhoneGap is for you.&lt;/blockquote&gt;
&lt;p&gt;Thanks &lt;a href="http://blog.zottmann.org/"&gt;Carlo&lt;/a&gt;.&lt;/p&gt;</description><link>http://www.makegamesnotlove.com/post/236385499</link><guid>http://www.makegamesnotlove.com/post/236385499</guid><pubDate>Sat, 07 Nov 2009 23:33:25 +0000</pubDate></item><item><title>GameSalad version 0.6 released</title><description>&lt;a href="http://gamesalad.com/blog/2009/11/03/gamesalad-version-0-6-released/"&gt;GameSalad version 0.6 released&lt;/a&gt;: &lt;p&gt;featuring a new Dashboard as well as improved performance.&lt;/p&gt;</description><link>http://www.makegamesnotlove.com/post/231851658</link><guid>http://www.makegamesnotlove.com/post/231851658</guid><pubDate>Tue, 03 Nov 2009 13:55:34 +0000</pubDate><category>gamesalad</category><category>iphone</category></item><item><title>GameSalad Express now $99/yr (before: $400)</title><description>&lt;a href="http://gamesalad.com/blog/2009/10/29/iphone-game-creation-just-got-more-affordable/"&gt;GameSalad Express now $99/yr (before: $400)&lt;/a&gt;: &lt;blockquote&gt;
  &lt;p&gt;Today the iPhone Early Access Program draws to a close, and the GameSalad Membership program begins. What’s the big deal, I hear you asking? Well, what if GameSalad was not only the quickest, easiest, most fun way to make an iPhone game… but also the most affordable?&lt;/p&gt;
  
  &lt;p&gt;Welcome to GameSalad Express, a brand-new membership level that offers unlimited iPhone app creation for just $99/year. It’s got all the features of our previous Indie membership, at a price that’s affordable even for students and casual developers. Now that’s “game creation for the rest of us.”&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Awesome.&lt;/p&gt;</description><link>http://www.makegamesnotlove.com/post/227288775</link><guid>http://www.makegamesnotlove.com/post/227288775</guid><pubDate>Thu, 29 Oct 2009 22:12:16 +0000</pubDate></item><item><title>Unity3D For Free</title><description>&lt;a href="http://www.rockpapershotgun.com/2009/10/28/unity3d-for-free/"&gt;Unity3D For Free&lt;/a&gt;: &lt;blockquote&gt;
  &lt;p&gt;Awesome news for aspiring game designers: The Unity Indie package, formerly $200, is now free, with the pro package remaining at $1500.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://www.makegamesnotlove.com/post/226337773</link><guid>http://www.makegamesnotlove.com/post/226337773</guid><pubDate>Wed, 28 Oct 2009 23:23:24 +0000</pubDate></item><item><title>cocos2d for iPhone&#13;
  </title><description>&lt;a href="http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:index"&gt;cocos2d for iPhone&#13;
  &lt;/a&gt;: &lt;p&gt;Library for building 2D iPhone games.&lt;/p&gt;</description><link>http://www.makegamesnotlove.com/post/225166605</link><guid>http://www.makegamesnotlove.com/post/225166605</guid><pubDate>Tue, 27 Oct 2009 20:42:40 +0000</pubDate></item><item><title>ShiVa</title><description>&lt;a href="http://www.stonetrip.com/"&gt;ShiVa&lt;/a&gt;: &lt;blockquote&gt;
  &lt;p&gt;Designed for architecture, media and entertainment purposes, use this nextgen 3D game engine with its graphical
  editor to create your applications and games.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://www.makegamesnotlove.com/post/224082294</link><guid>http://www.makegamesnotlove.com/post/224082294</guid><pubDate>Mon, 26 Oct 2009 19:51:11 +0000</pubDate></item><item><title>Game Developer Column 5: Sid’s Rules</title><description>&lt;a href="http://www.designer-notes.com/?p=119"&gt;Game Developer Column 5: Sid’s Rules&lt;/a&gt;: &lt;p&gt;Sid Meier’s rules of game design.&lt;/p&gt;</description><link>http://www.makegamesnotlove.com/post/102557653</link><guid>http://www.makegamesnotlove.com/post/102557653</guid><pubDate>Sat, 02 May 2009 08:59:34 +0100</pubDate></item><item><title>The PBBG Project</title><description>&lt;a href="http://www.pbbg.org/"&gt;The PBBG Project&lt;/a&gt;: &lt;blockquote&gt;
  &lt;p&gt;In a nutshell, this website advocates the adoption of the label persistent browser-based game, or PBBG, to describe browser-based games that allow progress over multiple playing sessions.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://www.makegamesnotlove.com/post/101898388</link><guid>http://www.makegamesnotlove.com/post/101898388</guid><pubDate>Thu, 30 Apr 2009 16:52:54 +0100</pubDate></item><item><title>
  We get together to discuss our thoughts on the production of...</title><description>&lt;iframe src="http://player.vimeo.com/video/3503511" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;
  &lt;p&gt;We get together to discuss our thoughts on the production of Blush—what went well, what we could’ve improved, and how well things were organized.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://www.makegamesnotlove.com/post/95549622</link><guid>http://www.makegamesnotlove.com/post/95549622</guid><pubDate>Sun, 12 Apr 2009 23:38:19 +0100</pubDate></item><item><title>Paper Burns: Game Design With Agile Methodologies</title><description>&lt;a href="http://www.gamasutra.com/features/20060628/mcguire_01.shtml"&gt;Paper Burns: Game Design With Agile Methodologies&lt;/a&gt;: &lt;p&gt;Great introduction on how agile development could be applied to games development. (From 2006.)&lt;/p&gt;</description><link>http://www.makegamesnotlove.com/post/95466200</link><guid>http://www.makegamesnotlove.com/post/95466200</guid><pubDate>Sun, 12 Apr 2009 17:27:20 +0100</pubDate></item><item><title>XNA Creators Club Online - welcome to community games on xbox live (beta)</title><description>&lt;a href="http://creators.xna.com/en-us/home_feature_detail"&gt;XNA Creators Club Online - welcome to community games on xbox live (beta)&lt;/a&gt;: &lt;blockquote&gt;
  &lt;p&gt;Of course, the most significant and highly anticipated update to the site is the added capability to support community games submission, peer review, and distribution over Xbox LIVE Marketplace.  We announced this new service at GDC, where it was met with great excitement around the world.  Today, I am pleased to invite all our XNA Creators Club premium members to join us in a closed Beta of the new community games distribution service.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://www.makegamesnotlove.com/post/35649767</link><guid>http://www.makegamesnotlove.com/post/35649767</guid><pubDate>Thu, 22 May 2008 09:01:50 +0100</pubDate></item><item><title>Adobe set to test new Flash Player</title><description>&lt;a href="http://www.webware.com/8301-1_109-9944702-2.html?part=rss&amp;tag=feed&amp;subj=Webware"&gt;Adobe set to test new Flash Player&lt;/a&gt;: &lt;blockquote&gt;
  &lt;p&gt;Developers can also now target code to render through graphics processors, speeding up performance and freeing CPU bandwidth, Adobe says.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This might make Flash an even more interesting platform for game development, especially considering that it has breaking free from the browser through &lt;a href="http://www.adobe.com/products/air/"&gt;Adobe’s AIR platform&lt;/a&gt;. Now we just need a way to use &lt;a href="http://www.ruby-lang.org/en/"&gt;our favourite scripting&lt;/a&gt; language in it. ;-)&lt;/p&gt;</description><link>http://www.makegamesnotlove.com/post/34908133</link><guid>http://www.makegamesnotlove.com/post/34908133</guid><pubDate>Thu, 15 May 2008 15:52:00 +0100</pubDate></item><item><title>A milestone in gaming: Grand Theft Auto IV breaks 500 million barrier in first week</title><description>&lt;a href="http://thenextweb.org/2008/05/08/a-milestone-in-gaming-grand-theft-auto-iv-breaks-500-million-barrier-in-first-week/"&gt;A milestone in gaming: Grand Theft Auto IV breaks 500 million barrier in first week&lt;/a&gt;: &lt;blockquote&gt;
  &lt;p&gt;To give you an example, the box office sale of GTA IV exceeds sales of all movies in theaters right now. It exceeds the $407 million that Pirates of the Caribean generated in the first week. It exceeds the 255.000 sold copies of Madonna her new album, Hard Candy, in the first week (not only in numbers but also in price per item sold. A CD is $20 dollars and GTA IV $90).&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://www.makegamesnotlove.com/post/34277413</link><guid>http://www.makegamesnotlove.com/post/34277413</guid><pubDate>Fri, 09 May 2008 23:35:02 +0100</pubDate></item><item><title>GfxLib-Fuzed - Royalty Free Game Graphics</title><description>&lt;a href="http://www.spicypixel.net/2008/01/10/gfxlib-fuzed-a-free-developer-graphic-library/"&gt;GfxLib-Fuzed - Royalty Free Game Graphics&lt;/a&gt;: &lt;blockquote&gt;
  &lt;p&gt;GfxLib-Fuzed is a package of free art assets which can be used by game developers, hobbyists and enthusiasts for their own projects.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://www.makegamesnotlove.com/post/34147734</link><guid>http://www.makegamesnotlove.com/post/34147734</guid><pubDate>Thu, 08 May 2008 19:49:00 +0100</pubDate></item><item><title>Free game graphics: Tyrian ships and tiles</title><description>&lt;a href="http://lostgarden.com/2007/04/free-game-graphics-tyrian-ships-and.html"&gt;Free game graphics: Tyrian ships and tiles&lt;/a&gt;: &lt;blockquote&gt;
  &lt;p&gt;I’m making the set available for using in your games, prototypes, animations, etc. Again, use and abuse them as desired. If you make something cool, let me know!&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Thanks, Danc.&lt;/p&gt;</description><link>http://www.makegamesnotlove.com/post/34147695</link><guid>http://www.makegamesnotlove.com/post/34147695</guid><pubDate>Thu, 08 May 2008 19:48:00 +0100</pubDate></item><item><title>Kongregate Gets $3 Million From Bezos: Growing Fast and About To Unleash Its Games on Facebook</title><description>&lt;a href="http://www.techcrunch.com/2008/04/30/kongregate-gets-3-million-from-bezos-growing-fast-and-about-to-unleash-its-games-on-facebook/"&gt;Kongregate Gets $3 Million From Bezos: Growing Fast and About To Unleash Its Games on Facebook&lt;/a&gt;</description><link>http://www.makegamesnotlove.com/post/34132914</link><guid>http://www.makegamesnotlove.com/post/34132914</guid><pubDate>Thu, 08 May 2008 17:07:25 +0100</pubDate></item><item><title>Procedural Generation Competition</title><description>&lt;a href="http://forums.tigsource.com/index.php?topic=1646.0"&gt;Procedural Generation Competition&lt;/a&gt;: &lt;blockquote&gt;
  &lt;p&gt;The theme of the game is PROCEDURAL GENERATION, with an emphasis on generating new content every time the player starts the game.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://www.makegamesnotlove.com/post/34127662</link><guid>http://www.makegamesnotlove.com/post/34127662</guid><pubDate>Thu, 08 May 2008 16:32:54 +0100</pubDate></item></channel></rss>

